Acid. 142 of Waterdeep: Dungeon of the Mad Mage has undead shambling mounds that absorb necrotic damage instead of the usual lightning damage. It's as you suggest: the characters makes any saving throw as normal, then Absorb Elements reduces any damage they take by half. Like I talked about in the Sorcadin Handbook, we’re going to assume there are nine rounds of combat a day. The Absorb Elements spell is on the character’s class spell list. Let me compose music about your DnD worlds! [Track 1]Focus Element: Water. Duration:. the extra damage won't always be useful, but it's also never the reason you cast Absorb Elements anyway. The energy has the same level as the spell when it was cast. . Absorb Elements gets a lot better later on, as at 6th level, the best you can hope to block will be like 15 damage. Ice knife deals 1d10 piercing to main target plus 1d6+CHA ice damage to everything within 10 ft, including me. Requires Attunement. Cantrips — ray of frost. Components: S. DM: Dungeon Master. It allows for some explosive combat options and methods to gain extreme immunities. Components:. $egingroup$ Absorb Elements also state "The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Sure, it’s more situational than a lot of. The “Cost” column is usually just one number, and the “Cons. Same with green mana. Compendium - Sources->Tasha’s Cauldron of Everything. Notably, the spell does not work on “water” damage. See full list on dndlounge. You have resistance to the triggering damage type until the start of your next turn. Also misty step is almost a requirement for wizards. 7 damage but it doesn't let you cast Eldritch Blast that turn, giving it only 19. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. What breaks concentration. For a first level spell, absorb elements seems to be pretty useful in the early, middle and even late stages of the game. . g. The damage added by Elemental Adept is certainly disappointing, so the main draw of this feat is to ignore resistances. Super helpful, but hard to justify casting if you have a few spell slots available. However, since spell damage type '*isn't* defined anywhere, a very fine question is whether you can cast Absorb Elements using Awakened Spellbook on only the offensive type - so e. If you're going to be in melee, shield. 1 round. If you roll damage for spells that deal damage of the kind you choose, any 1’s are treated as a 2. Nothing fancy, but very effective. Rod of Absorption. These spells are called Shield and Absorb Elements. (emphasis added by me) The spell only provides a benefit during the turn after you cast Absorb Elements. That feels absurd at lv 3. Tools. Absorb Elements. At level 7 you can cast a cantrip and attack, for example. Furthermore, the second paragraph contains an example that clarifies what happens when the attack involves additional damage dice. Thornwhip being both a melee attack and having a range of 30ft seems like it, but it means finding something that requires a melee attack but without any other qualifiers that would disqualify it. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. 225, meaning Shield reduces the average damage by 10. Absorb Elements tarjoaa monipuolisen työkalun selviytymiseen ja menestymiseen D&D:n vaarallisessa maailmassa, olipa kyseessä salama. Because it is a reaction Hellish Rebuke can also be a great source of single target damage. We now have access to 3rd-level spells. Ordinarily the spell functions by reading (1) to define (2) and (3). My friends homebrewed subclass ability, I think this is super op for level 3. Absorb Elements combos nicely with warding bond; when your warded ally takes fire damage, half of it gets applied to you, which is then both resisted by AE (lessening total damage) and allows you to power your next attack. Neither is Chaos Bolt, but it’s being brought over to OneD&D. save or take 1d6 acid damage (damage/lvl). 3*55 = 35. Find Greater Steed tomfoolery. For a first level spell, absorb elements seems to be pretty useful in the early, middle and even late stages of the game. Takes no damage and if you attack him you take damage, plus he can have it activated for a long rest, giving him KI each time so he can activate it for, well, forever. As long as you have a free hand to cast as a reaction, its always worth preparing the spell. This concludes the resolution of the effect of absorb elements, so we move on to the Arcane Ward. However, the question of whether Absorb Elements is eligible for the damage bonus from Alchemical Savant is a surprisingly tricky one. Absorb Elements ( pointer) 1st-level abjuration. force of one of the four elements. This puts it in an interesting position, standing with the Paladin and Ranger as a weapon-using half-caster. You have a few good options against resistance, but immunity is harder to overcome. Goblin Trail. Afterwards, take it. The classes with the most acid spells include Wizards (11), Sorcerers (8), and Artificers (4). So I don’t think it’s a color pie break because of the need for interaction. Like the opposite of a Flame Tongue, doing Cold damage instead of Fire. Absorb Elements. If you can get within 5 feet of a target and force them to fail the save, they’re basically out of commission until you decide to stop spending your Action to hold them there. Buff (. Disguise Self and Feather Fall come up less, but when you need them, you really love to have them. It allows the wizards to summon the element in form of attacks or elementals. You have. But "damage from spells" includes "fire damage from spells", which the Elemental Adept surely can ignore. by Wizards of the Coast. This set of armor is attuned to one element type: acid, cold, fire, lightning, or thunder. If you're avoiding close combat, you lose half of the Absorb Elements functionality. Here is my idea for an Absorb Elements spell. " Whether or not grapples and shoves are actually melee attacks aside, they do not "hit" like attack rolls do, so they won't meet the requirements. 13. The School of Abjuration is about protection and defending. Range: Self. Casting time: Special. Absorb elements (★★★☆☆) Resistance to acid, cold, fire, lightning or thunder damage until the start of your next turn, reaction to cast. Absorb Elements can cut the damage in half by giving you resistance, even if you make the save (If you save, you take half damage. about six seconds in the game world. New comments cannot be posted and votes cannot be cast. Ward is activated if abjuration spell is cast. Spells Known: Ranger. In DnD 5e, Eldritch Knights are the spell-wielding Fighter subclass that have a lot going for them. Looking for a monster that absorbs magic. Can you replace the damage type of the trigger with that feature? That way you. Anyone with the War Caster feat can perform somatic components with weapon/shield in hand. Uncommon: 5 damage. Ring of Resistance DMG: A fine item in a vaccuum, but a Ring of Spell Storing full of Absorb Elements will be much more effective. It would work, just not well. As for arcane firearm and spells that do damage over multiple turns, the way the feature is phrased, you get an extra 1d8 to one of the spells damage rolls. The best spells for Rangers in DnD 5E, by spell slot. If it's a Greatsword, it'll do 2d6 slashing + 1d6 cold. I think going for Shield at this point would start offering diminishing returns. With the Absorb Elements 5E spell, you can turn your opponent's strength into your secret weapon. Shield is incredibly useful for a wizard. 時效: 1 輪. Go to DnD r/DnD • by Fox33m DM View community ranking In the Top 1% of largest communities on Reddit. The DMG will be released alongside a new Monster Manual, which features more DnD monsters than ever, and a Player’s Handbook that features updated versions of the key DnD. I want the pages to be both aesthetically pleasing, but also usable and readable. Flame Arrows (not new). com Description. Acid Spells 5e [DnD] There are 15 acid spells in DnD 5e. On the other hand, absorb elements is NOT in need of a buff. After a successful melee hit the energy is released. The spell is a prereq to the ward being created, since damage is a preq for the spell the damage is dealt before the effects of your wizard's ward ability occur. Elemental Adept 5e. As it happens, I have Shocking Grasp as a Cantrip. ago. edit: and now I've looked up Shapechange and it specifically rules out undead, so, that kinda sucks for this situation. So yes, you can cast spells while an elemental using Beast Spell. You take 12 damage. The spell functions as normal, but offers no defensive benefit. This ranger spell list includes optional spells available from Tasha's Cauldron of Everything. That’s because you don’t provoke opportunity attacks “when someone or. How Effective Is Absorb Elements 5e Version? The spell to absorb elements is fascinating. As a wizard you want to avoid taking any hits to your meagre HP so gaining resistance is only a half measure at best and you'll rarely be hitting things in melee to take advantage of the extra damage. Basically the level of absorb elements is 1st level abjuration and range are self. When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Since this casting of absorb elements deals cold damage (on the next melee attack), they spend a sorcery point to use transmuted spell to convert the cold damage to fire damage. Absorb Elements is a first-level spell available for Artificers, Druids, Rangers, Sorcerers, and Wizards. Absorb Elements - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Shield, +2 DMG: +2 AC, no attunement. You can then choose to smite and add 2d8 radiant to the equation. On the other hand, it makes the already flexible and powerful. Components: S. Spell Name. Comprehend languages, silent image, and charm person are great social spells. These include higher movement speed and an extra attack that deals. You can Counterspell being Counterspelled on your turn. The absorbed spell's effect is canceled, and the spell's energy — not the spell itself — is stored in the rod. You use AE and the griffion makes the dex save taking no. $egingroup$ The only situation I can think of where a character would take damage twice from the same attack on the same turn is very niche: the horizon walker moving away from a character with Warcaster and Booming Blade. Absorb Elements (Artificer, Druid, Ranger, Sorcerer, Wizard) Absorb Elements is a spell that many classes of magic users can use for defense. And twice: Q: When someone casts Absorb Elements, does he take full damage. You follow a monastic tradition that teaches you to harness the elements. You roll your saving throw, and succeed, reducing it to half, since Fireball allows a save for half damage. Absorb Elements is also used as a reaction, but specifically when taking damage from. Your main used spells will be Shield, Absorb Elements, etc. This feat allows you to choose from the following types of damage: thunder, acid, fire, lightning or cold. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Meaning that if I were to cast absorb elements after being hit by a fire bolt, I can add 1d6 fire damage to my next shocking grasp. Also, the first time you hit with. Absorb Elements, Armor of Agathys, reate of Destroy Water, Fog Cloud, Ice Knife. Rangers are martial characters, so if you want better reactions you'll want to focus on reaction speed attacks like Sentinel, Polearm Master, Mageslayer, etc. You have resistance to the triggering damage type until the start of your next turn. Ignoring for a moment that AE only mitigates a certain type of damage while Heal reverts all. School of Enchantment Enchantment Savant Hypnotic Gaze Spells Known – Absorb Elements – Shield Hypnotic Gaze is an interesting option. Now, since an abjucation spell of first level is used, the rules say the ward gets two hit. I'm. The biggest differences are of course the higher spell level (meaning a 5th level caster is required) and the fact that. You have resistance to the damage which activated the shield for 1 minute, and all damage of that type until the start of your next turn. 6th level —drown, freezing sphere, wall of ice. Range: Self. The rules define melee attacks to include both melee weapon attacks and melee spell attacks (PHB 195): Used in hand-to-hand combat, a melee attack allows you to attack a foe within your reach. Avete resistenza à u tipu di dannu triggering finu à u principiu di u vostru. The Absorb Element is a magic that just delivers both basic protection and loss for a level of spelling slot. Absorb Elements. Four nine-foot-tall, stone statues of elementals line the. 주문은 들어오는 에너지의 일부를 포착하여 자신에게 미치는 영향을 줄이고 다음 근접 공격을 위해 저장합니다. speed reduction to each of your numerous attacks. (Full Disclosure: I know everyone hates magic stone but I like it and accept that is doesn't scale and loses steam after level 5. Absorb Elements, Earth Tremor, Thunderwave, and Ice Knife. Absorb Elements is for Druids and Rangers, who are well within expectations to fight with hands full. Encuentra el hechizo Absorb Elements 5e en DnD. I mean, it's cool, and it's suppoused to show how powerful a fireball is, but it's a bit unfair. force of one of the four elements. These races provide Ability Score increases to Charisma, which is an obvious bonus. Prerequisite: The ability to cast at least one spell. When you cast Green-Flame Blade, you only make a melee attack against one target. If we choose to resolve absorb elements first, then the wizard casts the spell and gains resistance to the incoming damage. Look no further, this is the master list if you want to know how common a resistance is. goblins have set two traps to thwart pursuers. DnD Classes: Handbooks for DnD 5e – RPGBOT. Absorb Elements provides resistance to the damage of the triggering attack. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Absorb Elements is a spell that allows you to reduce incoming damage of a specific type and then add that damage type to the next melee attack you make. ago. ” column indicates whether that cost is consumed. ", which implies it reduces the damage taken. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Arcane Recovery helps us get a little more out of our spell slots for the day. . Below you’ll find a glorious list. PHB. You have resistance to the triggering damage type until the start of your next turn. You can also have Absorb Elements prepared to help mitigate some damage types. Use our intuitive single layer fog mode to easily add fog to dungeons, caves and more. The option to replace the. Let’s average that out to 150 for super quick napkin math. For example, in Elemental Evil there's a 1st-level spell called absorb elements that, as a reaction, gives a PC resistance to one incoming type of damage, and that resistance lasts until the start of their next turn. Furthermore, the second paragraph contains an example that clarifies what happens when the attack involves additional damage dice. Casting Time: 1 reaction, which you take when you take acid, cold,. So if the Elemental Adept is casting a spell that causes damage, then the creature is resistant to that damage no matter what type it is. No wizard should be without it. Bladesinger is probably the better of the two, but Cleric getd Spiritual Weapon, which can also trigger melee attack effects at range, and. Or reaction to that sudden high level spell or a random explosion when people can't follow the words. CryptoVisions are a form of divine power granted to the holder, and, afaik, are linked to the object. We now recalculate the damage taken by the wizard. This feat looks almost good, but features too many caveats in character building to actually be worthwhile. Yes you can, you use a reaction to "activate" readied action so you cannot have another reaction after you used your readied action, you can even use reaction on your own turn, and you can react to reaction. 4th Level. You can cast spells that deal damage of the selected type. Spells like Shield 5e and Absorb Elements are must-haves for an Eldritch Knight looking to enhance their combat abilities. It provides significant buffs on the first turn of combat. Magic:Initiate: Gust, Booming Blade, Absorb Elements Level 1-2: Paladin for Divine Smite, Thunderous Smite Spells, great weapon fighting style (for maul) Cleric 3-6: Cure wounds, healing word, bless, Booming Blade dmg up, take mobility feat. It can adsorb damage when the hit is a crit and it can absorb damage when it would require a save. 0. For example, a Tiefling gains resistance to fire damage, they could walk into a group of enemies and cast fireball on the ground and then use absorb elements to gain immunity to the damage of the spell and also all fire damage until the start of their next. DC16 will deal an expected 0. Thematically, it hits a more "innate elemental control" flavor that I think is quite nice, and which Absorb Elements lacks. As a wizard you want to avoid taking any hits to your meagre HP so gaining resistance is only a half measure at best and you'll rarely be hitting things in melee to take advantage of the extra damage. Shield. dying Sword burst * Thorn whip Thunderclap ** 1st Level Absorb elements ** Alarm (ritual) Catapult ** Cure wounds Detect magic (ritual) Disguise self Expeditious retreat Faerie. Acid. Rod of Absorption. Shield master triggers when you "succeed on your saving throw". Whenever the [creature] is subjected to [type] damage, it takes no damage and. Rod, very rare (requires attunement) While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. However, the question of whether Absorb Elements is eligible for the damage bonus from Alchemical Savant is a surprisingly tricky one. At 10th you can charge in and focus. For New Moon Sorcerers who favor Enchantment and Necromancy. ago. The triggering creature rolls an attack/check/save with Advantage. Absorb elements was an abjuration spell that protected the caster against certain types of energy, while at the same time storing and returning part of that energy by infusing it into a subsequent attack from the caster. Absorb Elements will reduce this by 17. For more information. It is cast as a reaction, which is triggered when you take damage of the acid, cold, fire, lightning, or thunder type, and grants you resistance to the triggering damage type until the. The thing that makes it better is the 500-foot range and lack of sight requirement. All it costs is a reaction (they may need to bump up strength a bit to traverse the. can add like a d6 of that element per spell level. So for a single encounter Hellish Rebuke does pretty well compared to Hex, offering similar damage but dealt instantaneously rather than over the course of the battle. However, are saving throws considered reactions? If they are, someone could cast a spell using a saving throw against a target who can't take. TopazHerald • 3 yr. You have resistance to the triggering damage type until the start of your next turn. On one hand it makes the spell more flexible and useful to melee attackers with thrown weapons. This means defensive spells like Shield 5e and Absorb Elements are a must-have. Against AC23 that drops to 15. Absorb Elements 5e Effect: Absorb Elements absorbs some of the incoming magical energy, lessening its effect on you and storing it for your next melee attack. The energy has the same level as the spell when it. 2) If save is successful, use Shield Master. Absorb Elements is a reaction spell that is cast when the caster would be subjected to damage from an attack that deals acid, cold, fire, lightning, or thunder. Absorb Elements is a spell with a casting time of Reaction and an asterisk when the Reaction can take place as follows: which you take when you take acid, cold, fire, lightning, or thunder damage. 1st. Components: S. Range: Self. Is 1/2 damage from absorb elements better, sort of. A caster just hit by an attack or effect that dealt damage from acid, cold, fire, lightning, or thunder could react quickly to cast absorb elements in. PHB. Absorb Elements: You might consider dropping this later when your drake can share its damage resistance with you. Step 3: Take Transmuted Spell and Empowered Spell metamagic at Sorc level 3. Buff (. Source: Xanathar's Guide to Everything, DND 5e Wiki 1st-level abjuration Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damageWhat Is Absorb Elements? This is another spell from Xanathar’s Guide to Everything, and here are the stats for the spell: level 1 – abjuration; Casting Time: 1. there is a "window for the reaction"), but the abosrb elements spell has as casting time "1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage", which means it happens in the instant it is cast, "interrupting the trigger" as stated in the DMG. 2nd Level. Having it from two different sources has no effect, unless some effect specifically ignores resistances provided by one source or not another - I am not aware of such an effect. → Sorts D&D 5e. Ring of Spell Storing DMG: Fill it with Absorb Elements and Shield and recharge it whenever possible, and this is a spectacular defensive asset. Acid. If I am holding a sword and shield at the end of my turn, then both of my hands will be full, and it seems that I would be unable to cast either of them!Aside from Chromatic Orb you could use Absorb Elements for a good chunk of types at 1st level slots too. The DM is the player that creates a world for the other players to explore, and also creates and runs adventures that drive the story. Some d4 additional damage and access to a budget absorb elements. Step 2: Choose Absorb Elements. Dread Ambusher is the iconic Gloom Stalker ranger ability in D&D 5e. Absorb elements was an abjuration spell that protected the caster against certain types of energy, while at the same time storing and returning part of that energy by infusing it into a subsequent attack from the caster. Absorb Elements 5e Spell Description. For a further analysis on familiars, including these mascots, check out our DnD 5E Spell Spotlight: Find Familiar. Spell Changes: +beast sense PA, + pass without trace, + rope trick GSM. Silvery Barbs doesn’t care. Because flat buffs such as. The School of Abjuration Wizard gains additional features that provide enhanced protection and defense. So. Absorb Elements. The level of each spell you absorb is subtracted from the total. 'do not open' or something. Absorb Elements. Scenario: A sorcerer with Elemental Adept (Fire) casts Fireball at a wizard, who uses their reaction to cast absorb elements. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Yes, you can use a reaction on your own turn if the reaction's trigger happens to occur on your turn. When you wear it, you're able to expend 1 charge to cast either Shield or Absorb Elements as a reaction when applicable. Acid Splash. Lacking damage ramping features like Hunter’s Mark or Divine Smite, the Battle Smith must instead leverage the Artificer’s spell list and Infusions to turn. Absorb Elements mentions elements in three different ways: (1) the element is the trigger to cast the spell; (2) the resistance you gain; and (3) the damage you deal. Go Shield. If the caster already has that type of resistance, then by the 5e rules they cannot gain further damage reduction through Absorb Elements because. The roles of the DM include: inventing, writing, storytelling, improvising, acting and refereeing. Chromatic Orb. Not before, not later. This big damage is paid for with big risk, though, as a spellcaster has to get within 15. Anything that takes an incoming spell and either nullifies it’s effect or better yet stores the energy for later use would be perfect. 25. 7 on average. Identify is not necessary in 5e. That would give you more opportunities to Silvery Barbs, Shield, or Absorb Elements. The rod can absorb and store up to 50 levels. Blight does around 29. ago. Acid. but meh)Inspired by these two questions. while others, not at all. The wizard claims that his spell protects him and he takes half damage (or 1/4 with a successful save) while the sorcerer claims that his fire spells ignore resistance and therefore the wizard only gained an extra. com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Plus you get a nice bonus of +1d6 damage on your next attack. Absorb Elements is not two different effects of "capturing incoming energy" and "gaining resistance", it is one effect of capturing incoming energy, which is further defined as gaining resistance. Absorb Elements. Clearly "triggering damage" is what you take when. Of those options, Ice Knife is the only one with decent range, and it deals the best damage (assuming both parts of the spell hit. 施法時間 :1反應,於你受到強酸,寒冷,火焰,電擊或雷鳴傷害時進行. Monsters that Absorb Magic. But the casting time for Absorb Elements is "1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage" and it grants you "resistance to the triggering damage type". Perkins also says the new DMG will absorb helpful elements from 5e supplements like Xanathar’s Guide to Everything and Tasha’s Cauldron of Everything. You have. 1 round. You have resistance to the triggering damage type until the start of your next turn. Oh, and you could always polymorph them into something with resistance =)In the case of absorb elements, shield is a viable substitute. Again, it's the weapon that matters, not any additional sources of damage on the attack. This spell can be used when hit by an attack that deals elemental damage. Personally as a wizard I would have both from the start. 2. "However, Shield's language is retroactive,. The shield is more permanent use, as DND contains physical damage in almost every engagement, while elementary loss is more unique. He cited an example using the level 6 "heal" spell, suggesting that Absorb Elements could mitigate comparable damage (70) in the later game but only at the cost of a level 1 spell therefore it was overpowered. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. Shield of Absorption (5e Equipment) Armor ( shield ), common (requires attunement) While this shield is attuned and wielded, you can activate it as a reaction whenever you take a specific type of damage. Another great option is reaction spells. 0. If the Rogue uses Absorb Elements to supplement the damage on the attack, can the Rogue make any of the Sneak Attack damage take on the type of the damage from Absorb Elements? Nope. Which means you get a 3rd, supercharged attack with your upcasted Shadow Blade. Reaction spell: Excellent. If you are hit by a Fireball you can use it and gain resistance. 吸收元素 [Absorb Elements] XGE. Quick notes. the spell itself -- is stored in the rod. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. Absorb Elements is a useful spell, it works on dnd, in this spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. For instance, I've heard that the shield spell can fall off in effectiveness due to higher attack rolls put up by higher level enemies. This applies to Cantrips as well. Step 4: Take Spell Sniper feat at level 4 and choose Thorn Whip as your bonus cantrip. Although the magic explanation is. If you're going to be mostly at range, absorb elements. The Order of Scribes Wizard is the wizardiest wizard to have ever wizarded. See answer below. Shield, +2 DMG: Use the. "The spell captures some of the incoming energy, lessening its. Absorb elements is still great to have because there are effects that evasion or uncanny dodge doesn't help with, but you may get more bang for your buck with a different spell, just depending on what you. Balancing Wizards(Wizard design goals) in DnD Next/5e by Mike Mearls(5e lead designer). And it covers all damage not just Acid, cold, fire, lighting, thunder. Not that I remember what they are. 280), containing traits that can be added onto monsters for customization purposes. Against AC23 that drops to 15. The other thing you can do is also melt those down into 1st-level slots. He cited an example using the level 6 "heal" spell, suggesting that Absorb Elements could mitigate comparable damage (70) in the later game but only at the cost of a level 1 spell therefore it was overpowered. Absorb Elements. Absorb Elements is a spell for 5th edition published in Xanathar's Guide to Everything . Business, Economics, and Finance. The spell fails if the beast’s Intelligence is 4 or higher. As a sorcerer, could I combine this with the Distant Spell Metamagic option? Using a sorcery point allows me to give a touch-range spell a range of 30 feet instead. Self. You could change the additional melee damage type that absorb elements adds into necrotic like that though. You have resistance to the triggering. EE. I'm pretty pleased with the art itself, but I think the text could use a bit more character.